| Monster Production Cost / Maintenance Cost | |
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Author | Message |
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Kapo Admin
Posts : 107 Join date : 2010-11-25 Age : 43 Location : Singapore
| Subject: Monster Production Cost / Maintenance Cost Sun 28 Nov 2010, 3:33 am | |
| Legend : w = Wood s = Stone c = Coal f = Food mc = Maintenance CostInfomation is based on per count production. ** Cost(resource) is deducted directly from available resources. ** MC is deducted directly from the food capacity growth.(reduces food regen in numbers) ** eg. to produce 100 counts of bat: (6W x100, 6S x100, 3C x100, 8F x100) (0.20MC x100) = (600W, 600S, 300C, 800F deducted from available resources 20MC deducted from food growth) Monster (rarity)
| w
| s
| c
| f
| mc
| BAT (Common)
| 6
| 6
| 3
| 8
| 0.2
| GIANT BAT (Common)
| 6
| 6
| 3
| 8
| 0.2
| DIRE WOLF (Common)
| 6
| 6
| 3
| 8
| 0.2
| GOBLIN COOK (Common)
| 0
| 12
| 14
| 14
| 0.3
| ORC MAGE (Common) | 0
| 12
| 14
| 14
| 0.3
| LIZARDMAN RANGER (Common)
| 0
| 12
| 14
| 14
| 0.3
| LIZARDMAN (Common) | 0
| 12
| 14
| 14
| 0.3
| GOBLIN ARCHER (Common)
| 0
| 12
| 14
| 14
| 0.3
| GOBLIN FIGHTER (Common)
| 0
| 12
| 14
| 14
| 0.3
| BAT (Uncommon)
| 6
| 6
| 3
| 9
| 0.2
| GIANT BAT (Uncommon)
| 6
| 6
| 3
| 10
| 0.2
| DIRE WOLF (Uncommon) | 6
| 6
| 3
| 9
| 0.2
| BOGUEST (Uncommon)
| 6
| 6
| 3
| 10
| 0.2
| GOBLIN COOK (Uncommon)
| 0
| 13
| 15
| 15
| 0.4
| ORC MAGE (Uncommon)
| 0
| 13
| 15
| 15
| 0.4
| LIZARDMAN RANGER (Uncommon) | 0
| 13
| 15
| 15
| 0.4
| LIZARDMAN (Uncommon) | 0
| 13
| 15
| 15
| 0.4
| GOBLIN ARCHER (Uncommon)
| 0
| 13
| 15
| 15
| 0.4
| GOBLIN FIGHTER (Uncommon)
| 0
| 13
| 16
| 16
| 0.4
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**Monster Production Duration** Goblin Figher (UC) : to produce 1,000 counts = 12.5hours with lvl3 Demihuman Lab. Cost = 13k(Wood), 16k(S), 16k(S), 400(MC) Goblin Archer (UC) : to produce 1,000 counts = 11.94hours with lvl3 Demihuman Lab. Cost = 13k(w), 15k(s), 15k(s), 400(mc) (edited: thanks DARK to point out my typo... was kinda late at 4am while posting this. )
Last edited by Kapo on Sun 28 Nov 2010, 12:54 pm; edited 1 time in total (Reason for editing : Revised info error...) | |
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darkdrium Hero Sergeant
Posts : 6 Join date : 2010-11-27
| Subject: Re: Monster Production Cost / Maintenance Cost Sun 28 Nov 2010, 10:19 am | |
| Monster barracks don't decrease production time. It is the research lab that decreases production time. Monster barracks only increase the limit on how many units you can make | |
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arra Hero Lieutenant
Posts : 27 Join date : 2010-11-27 Location : HongKong
| Subject: Re: Monster Production Cost / Maintenance Cost Tue 30 Nov 2010, 10:08 pm | |
| FYI
our ally in world 1 was attack by 3 giants with total 8 unit cost and 99 damaage to land for just 1 hit | |
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xiaoyanzi Hero Sergeant Major
Posts : 24 Join date : 2010-11-27 Location : Singapore
| Subject: Re: Monster Production Cost / Maintenance Cost Wed 01 Dec 2010, 2:25 pm | |
| lolx this is madness Total cp spaming... who can win against tat | |
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arra Hero Lieutenant
Posts : 27 Join date : 2010-11-27 Location : HongKong
| Subject: Re: Monster Production Cost / Maintenance Cost Wed 01 Dec 2010, 6:31 pm | |
| i want to know if anyone will build library in fort? that will cost lots of space and resources or just use cp?
if not, we can only get 2 monsters in a unit, then the range for these 2 units to be better go for Range 3 Leader, Range 3 front to attack enemy leader directly, am i right? | |
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Kapo Admin
Posts : 107 Join date : 2010-11-25 Age : 43 Location : Singapore
| Subject: Re: Monster Production Cost / Maintenance Cost Wed 01 Dec 2010, 6:33 pm | |
| Library in stronghold is very unlikely for now... will need a whole lotsa resources... Yes Arra, range 3 leader will be able to attack opponent leader on random chance... | |
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arra Hero Lieutenant
Posts : 27 Join date : 2010-11-27 Location : HongKong
| Subject: Re: Monster Production Cost / Maintenance Cost Wed 01 Dec 2010, 6:38 pm | |
| how about i put both range 3 mons to leader and front as well? will it be effective coz range 3 mons usually weaker than range 2 and range 1 mons? | |
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Kapo Admin
Posts : 107 Join date : 2010-11-25 Age : 43 Location : Singapore
| Subject: Re: Monster Production Cost / Maintenance Cost Wed 01 Dec 2010, 6:46 pm | |
| you mean to put 2x Archers front and leader?
yes, range 3 has weaker stats than range 1 & 2 for U/C and C rarities...
having all range 3 monsters will not be in your command to have them attack only leader... they just have the capability to penetrate from front to rear to leader...
if you have range 2... it penetrate front and rear but not leader for 3 monsters in an unit... but it will attack leader if the unit only has 2 monsters... | |
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medusa Hero Sergeant Major
Posts : 21 Join date : 2010-11-27
| Subject: Re: Monster Production Cost / Maintenance Cost Thu 09 Dec 2010, 1:46 pm | |
| hmm l seem before 1 range 3 only also very power enemy using 1 unit spirit range 3 R, His unit only 8000 1 unit vs 4000,4000,4000 Just first round 8000 win , it just attack the leader 1 hit KO and win | |
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arra Hero Lieutenant
Posts : 27 Join date : 2010-11-27 Location : HongKong
| Subject: Re: Monster Production Cost / Maintenance Cost Thu 09 Dec 2010, 2:30 pm | |
| but we can't control which position it attack right? not sure it will go for L, R or F so a bit risky | |
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siaolang Hero Sergeant Major
Posts : 10 Join date : 2010-11-27
| Subject: Re: Monster Production Cost / Maintenance Cost Mon 13 Dec 2010, 12:48 pm | |
| In world 1 and 3 i use UC liz archer as leader and GC in front as i dont use cp. Let one of them learn pre-emp. Most of the time, this team will kill off leader in the first round. I call thi group leader killer. Works well for me.
A note: it is hard to train them as experience gain is according to the amount of troops you kill. If only the leader is killed, you will get less experience per dispatch. | |
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